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#1
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Charlie,
Setting this value didn't seem to improve the frame-rate. This only happens when there is no audio in stream (either from the publisher or when the client says "receiveAudio(false)" ). However when I run wireshark, bitrate that is being delivered to the client doesn't drop. This happens irrespective of the codec. I am assuming you have a packet relay - transmission and when there are no audio packets you are relying on a timer to flush the packets - which is not working properly. What does surprise me is that the data rate doesn't change. We are really stuck with this problem. I can confirm that red5 or FMS don't have this problem. Please advise. Siva. |
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#2
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Charlie,
The flushInterval property seems to have no effect at all (no matter how much I put it). Is there something basic I could be missing? I have wowza 1.7.2 and have a source and a reflector (I changed the property on both - and also tested with a single server with no luck) running as amazon ec2 instances. If it works, it would be great for us. I can give you a test client to reproduce this if you want. Please let me know what I should do. Thanks Siva. |
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#3
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Be sure you are running the most recent patch for 1.7.2.
Be sure this setting is in the Streams/Properties. The patch plus this property are the best we have. Charlie Last edited by rrlanham; 02-10-2010 at 09:36 AM. |
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#4
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Thanks. I will see if I am running the latest patch.
But did you find this issue before and was addressed or I am just trying out my luck ? Siva. |
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#5
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Just trying for luck.
Charlie |
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#6
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Charlie,
Thanks! I applied the patch and it looked much better. However, when we have a reflector added to the same source (reflector is also patched up and the property set), the behavior on framerate is still bad. I think the flushInterval might be accruing in this case. Do you think there would be serious problems if I change it to 10 (like CPU)? I see a variable in the conf file something like "MaximumPendingWriteBytes", would it have any effect? Is there a better way to take care of this server side buffering of packets, will Wowza server 2 help? Siva. Last edited by sivavenkatay; 02-10-2010 at 09:59 AM. |
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#7
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I tried setting up 15 instead of 25 on the source server and it doesn't seem to improve much. I am not sure how much I should push though. There must be a better way to do this than to rely on a timer.
Last edited by sivavenkatay; 02-10-2010 at 06:00 PM. |
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