Charlie,
Bringing people onto the same server is a workaround I may live with for now (we are already doing it), but that wouldn't really solve the problem of geographies. I really want to understand where the problem is with origin/edge and if it's addressable or not. If single server is able to deliver low latency stream directly, where is the buffering (or more precisely clumping) happening in case of an origin/edge scenario? I would really appreciate if you can help me understand this better so that we can focus on our time investment appropriately.
Siva.
|